Venomancers, while offering varied playstyle options, are essentially a 'pet class'. The 'pet' is an NPC ally that, in most cases, fights in the front lines, holding enemies at bay, and hopefully their attention off of the less well armored pet owner, while the pet owner uses spells from range. Although pet classes can be weaker or even problematic in groups, Perfect World Venomancers have proved their worth in groups as 'pullers', exploiting monster behaviour to bring single monsters to the group and avoiding taking on the whole pack of monsters at once. Pet classes are also typically average speed but capable soloers, and often the only class that can solo the biggest and most powerful monsters, and Venomancers are no exception to this rule.
Venomancers are unique in having two trainers: one for normal magic skills, and a separate Pet Skill Trainer. Although it is likely Venomancers will only ever be using the first level of Pet Charm or Pet Revive, as higher levels are not worth the Spirit cost early on, do not forget to occasionally visit to pick up the next level of Pet Heal, which makes a huge difference.
The pet itself will in most cases not be attacked by very low level monsters, even ones that would normally attack the Venomancer simply because of proximity. Successively higher level monsters increase their tendency to aggro, and this counts for aggro on pets as well. All monsters will, of course, retaliate. The general rule should be always to expect the unexpected. And expect to get hit hard, with any character, just around the time you are going to level up.
Luring / Pulling Edit
It is desirable to engage only one monster at a time. This is particularly true when in a group, fighting high level monsters. The exception would be when fighting lower level monsters with the Hercules pet; its Reflect skill damages all attackers at once, making for very fast grinding.
Send the pet at only one of a group of monsters; do not switch targets. Unsummon the pet. Attacking the monster gave undying 'aggro' to the pet, and its owner; the other monsters only wanted to kill the pet. Now that the pet is gone, the other monsters in the group have no pressing concerns, but the damaged monster now wants to kill the owner, and will run/fly/slither/lollop out of its pack alone to attempt this. Resummon the pet and deal with the now-solo monster. Repeat.
Venomancer skills Edit
Perfect World has different versions in different countries. Skills are named differently in the different versions. Aka means 'also known as'.
Universal skills Edit
The following skills can be used with or without Fox Form
- Swimming Mastery
- Soul Transfusion aka Intersoul Switch
- Summer Sprint aka Celerity Wind Walk
- Nature's Grace + Soul Transfusion + Metabolic Boost
Pet skills Edit
- Heal Pet
- Revive Pet
- Tame Beast
Mage skill tree Edit
The following skills are not usable in Fox form.
Attack skills Edit
- Venomous Scarab aka Envenom Parasite
- Ironwood Scarab aka Ironrock Parasite
- Blazing Scarab aka Blazing Parasite
- Frost Scarab aka Frostbolt Parasite
- Noxious Gas aka Mass Parasite
- Lucky Scarab aka Megalith Parasite
- Parasitic Nova aka Parasite Nova
- Wood Mastery
Enhancement skills Edit
- Bramble Guard
- Bramble Hood aka Bramble Array
- Metabolic Boost
- Nature's Grace aka Divine Supplements
- Lending Hand aka Vigor Switch
- Arcane Antimony
Bramble Hood has an additional requirement, that Bramble Guard be increased to 10th level
Fox skill tree Edit
- Fox Form. Required for the following skills.
Miscellaneous skills Edit
- Purge aka Banish Malediction
- Amplify Damage aka Amplify Maim
- Soul Degeneration
- Crush Vigor
- Fox Form maxes out at level 3
- Amplify Damage is de rigeur for Venomancers in that other players in groups will expect the Venomancer to have it and use it. It gives a 20% damage increase.
Attack skills Edit
- Fox Wallop aka Foxy Drub
- Befuddling Mist aka Hexmist Attack
- Stunning Blow aka Enlace Drub
- Leech aka Life Depriver
- Consume Spirit
- Malefic Crush
- Melee Mastery
- Befuddling Mist is a 'fan Area of Effect(AoE)' or 'cone' spell; the area in which the spell effects is an arc in front of the user.
- Main article: Venomancer Pets
Hit the 'P' button to see your pet screen.
The pet skill NPC has all the details of how pet Loyalty relates to its damage. What it amounts to is, the faster you kill and better food you give your pet, the better the pet will be.
Although the trainer lists the possible foods as hay, meat, fruit, and water, for the most part, hay meat and fruit can be ignored. They are essentially quest items, to get more pet slots with. The venomancer is given 200 special water, which are adequate for feeding, given that you are timely in supplying them to your pet, ie enough until the pet is 'Full', and every 5 minutes thereafter. Once the special water runs out, or when you want to give better, peanut and safflower oils can be purchased from merchants.
Generally speaking, pets get higher stats by levelling than they get in the wild, so to speak. The level 2 wolf or scorpion given to the venomancer, if levelled to level 40, will have better stats than level 40 wolves and scorpions found in the wild. Exceptions to this rule can be found; for example, Dodo Bears levelled to 80 are better than Greater Dodo Bears of level 80, but the Greater Dodo Bears acquire better physical and magic defense by level 90. The scorpion in particular is favored by many top players in PvP because of a damage output that is hard to match.
Golem: With high physical defense, average to low magical defense, high hit points, and high physical attack, golems function well as 'tanks' in the front line. Examples: level 17 Molten Lava Crystal and level 18 Fiery Lava Rime, both found near 'Ground of Logging' near Etherblade city.
Nearly replaced in most cases due to the release of the Tideborn expansion, with its Water-based tank creature found in the northenmost part of the northernmost of Tideborn islands, which trades small amounts of generally lesser statistics for a goodly increase in important ones like life points and defense.
Sawfly: A flying monster, with average to good magical and physical defense, low HP, and a high attack. Example: level 8 Petite Sawfly over and around Bamboo Village.
Eldergoth Marksman: Distinguished by a ranged physical attack.
Phoenix and Hercules: Players buy the Hercules to make money to buy the Phoenix. Now if it were just easier to afford the Hercules...
Baby Hercules pet eggs are traded for 9,999 Source of Force (from cash shop packs, can be bought and sold by players) at the Pet Manager. Once the pet egg is hatched into a Hercules, it cannot be sold, nor can a reverted egg be sold. They cannot be traded to other players. It is of very limited use, but they can be put into the Account Stash and traded amongst characters on the same account
Phoenix pet eggs are traded for 9,999 Phoenix Feathers at the Pet Manager. The resale restriction applies (confirm)
Melee Attacks Edit
- Ripping Bite
- Summon Storm
- Poison Sting
- Fire Orb
- Frost Sting
- Sand Raise
Debuffs either remove enhancements (buffs), as in the case of Purge, above, or lower stats, for the opposite effect of buffs
- Armor Break
Non-Trainer Skills Edit
Not obtainable from 'merchants'; received as rewards from Dragon Palace event or other treasure box digging event
- DooDoo. Innate skill of Dodo Bear and Great Dodo Bear also obtainable at events.
- Sharp Claw
- Solid Shell
- Reversal Shock
- Blood Imbibe
The differences between Genies are slight ones, and there is no clear consensus in the community at this time on the preferred one for Venomancers. The one thing that does matter is Lucky Points.
Players can transfer XP to Genies to level them up. They have to, to gain enough XP to keep the Genie the same level as the player, as only 10% of the player's XP is gained for the genie normally.
Venomancers are an excellent XP source for Genies, especially Venomancers with a lot of pets. One pet will always keep up in levels with its Venomancer; two will probably keep up, but three or more will require grinding just for the pets, i.e. lower than the Veno but higher than the pet. This is a waste of XP, and Genies fill this gap nicely; using up the Veno XP until the pets catch up. The Veno gives the XP to Genies to level them up, and 'prove' whether they are a worthwhile investment of more XP by getting them to level 10, when they get their first Lucky Points. If the Lucky Points are suitably high, raise them to 20, etc. The market price for high level Genies with unusually high Lucky Points is in the multiple million range, so it stands to reason that even cast-off Genies with better than average points would be desirable enough for players with low-Lucky Points genies to buy.
- Bewitch (Squirrel) : Transforms the target into an animal that cannot attack. Level 100. Aware of Vacuity. Shares cooldown with Bewitch. Obtained from the Lyceum of Cultivation Chest
- Bewitch (Tiger) : Same, except where it is obtained is not noted.
Rising Call Edit
This expansion introduced Evolution and two new pets: the Monkey King and the Harpy Pet's stat -Ecatomb
Evolved pets cannot be traded to any other character, even characters on the same account.