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Adding bonuses to weapons and armor, often using Mirage Celestones. This can be done at any city's Elder, but the catshops with Mirages are set up at the Archosaur Elder. The aids to refining are callled Orbs.

A +1 refine is easily and cheaply done and is recommended as a bare minimum for any gold, TT or higher gear, especially if the player wants to sell it again. Obviously there are diminishing returns for gear that will be sold to NPCs, purple or blue gear, bound gear, etc.

If refining fails, the item loses all previous refining and reverts back to +0.

Tisha Stones prevent the item from dropping more than 1 refining level if refining fails. Chienkun Stones prevent the item from dropping any level at all with failure.

Bonus Edit

  • + HP : Armor, including both MP and HP Helms, and the Evasion-bonus Capes
  • + Magic resist : Magical Accessory (Magic attack rings, Magic defense belt or Amulet)
  • + Physical resist : Physical Accessory (Physical attack rings, Physical defense belt or Amulet)
  • + Evasion : Evasion Accessory (Evasion belt or Amulet)
  • + Damage : Weapon, both magical and physical

Refining aids Edit

Refining stones can be upgraded at the Jewelcraftsman, see Gem, in the Orb section

Formula Edit

The basic chances of refining success are as follows:

Refine Level Mirage Tienkang Tisha Chienkun
+1 50% 65% 53.5% 100%
+2 30% 45% 33.5% 25%
+3 30% 45% 33.5% 10%
+4 30% 45% 33.5% 4%
+5 30% 45% 33.5% 1.67%
+6 30% 45% 33.5% 0.77%
+7 30% 45% 33.5% 0.47%
+8 30% 45% 33.5% 0.25%
+9 25% 40% 28.5% 0.13%
+10 20% 35% 23.5% 0.07%
+11 12% 27% 15.5% 0.04%
+12 5% 20% 8.5% 0.02%

Links Edit

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