Perfect World International Wiki
No edit summary
Tag: sourceedit
No edit summary
Tag: sourceedit
Line 2: Line 2:
 
Characters level 100 or higher are eligible to begin the "Rebirth" (RB) or Reawakening process, which repays a great deal of effort (the entire process of leveling, all over again, with four times the XP but without access to much quest XP) with additional [[Attribute]] points.
 
Characters level 100 or higher are eligible to begin the "Rebirth" (RB) or Reawakening process, which repays a great deal of effort (the entire process of leveling, all over again, with four times the XP but without access to much quest XP) with additional [[Attribute]] points.
   
Early on in the testing process, it appears as though all normal quests are removed after Rebirth. Cultivation ones of course remain, as do any quests embarked upon but unfinished. It is still possible at this stage of testing that quests the character was eligible for at the time of Rebirth are retained, and become available at their earliest level.
+
Only players that failed to stack their quests efficiently will know how much more difficult it is to level with kill XP alone, and only they will see quest xp this time around. Quests can only be done once, outside of the obvious repeatable ones. In other words, when a character Rebirths, they can only do the quests they missed the first time. Quests the character was eligible for and had not completed at the time of Rebirth are retained, and become available at their earliest level.
   
 
Players seeking efficient use of XP resources and that are not otherwise indisposed to the Rebirth process may wish to begin it as soon as it becomes available. There are a great deal of experience-gaining resources at and after 100, that narrow the gap between Rebirthed 4x XP and normal XP; however, this and other factors are canceled out in the long run, e.g. lower xp at low Rebirth levels will happen eventually anyway, higher xp gain at 104 and 105 will happen after the second rebirth. Therefore the only valid contrast is the four times higher XP given to Rebirthed characters.
 
Players seeking efficient use of XP resources and that are not otherwise indisposed to the Rebirth process may wish to begin it as soon as it becomes available. There are a great deal of experience-gaining resources at and after 100, that narrow the gap between Rebirthed 4x XP and normal XP; however, this and other factors are canceled out in the long run, e.g. lower xp at low Rebirth levels will happen eventually anyway, higher xp gain at 104 and 105 will happen after the second rebirth. Therefore the only valid contrast is the four times higher XP given to Rebirthed characters.

Revision as of 03:07, 25 March 2017

Sarokkan the Dragon-Touched Primal World

Sarrokan the Dragon-Touched in Primal World

Characters level 100 or higher are eligible to begin the "Rebirth" (RB) or Reawakening process, which repays a great deal of effort (the entire process of leveling, all over again, with four times the XP but without access to much quest XP) with additional Attribute points.

Only players that failed to stack their quests efficiently will know how much more difficult it is to level with kill XP alone, and only they will see quest xp this time around. Quests can only be done once, outside of the obvious repeatable ones. In other words, when a character Rebirths, they can only do the quests they missed the first time. Quests the character was eligible for and had not completed at the time of Rebirth are retained, and become available at their earliest level.

Players seeking efficient use of XP resources and that are not otherwise indisposed to the Rebirth process may wish to begin it as soon as it becomes available. There are a great deal of experience-gaining resources at and after 100, that narrow the gap between Rebirthed 4x XP and normal XP; however, this and other factors are canceled out in the long run, e.g. lower xp at low Rebirth levels will happen eventually anyway, higher xp gain at 104 and 105 will happen after the second rebirth. Therefore the only valid contrast is the four times higher XP given to Rebirthed characters.

The choice of when to begin the Rebirth process is not irreversible, in that points that could have been gained by rebirthing at a higher level can be gained after Rebirth, with the Ancient Tome. Additionally, the amount of XP needed to gain additional stats by reawakening and to return to endgame is, by far, less than that needed by continuing to level normally. Not only is the XP after rebirth multiplied by four, and by 3.5 after the second rebirth, but the XP curve is so high after 100 that it is less XP in total (when divided by four), to go up the 100 levels.

  • 101-105 gains 20 attribute points. 101-102 alone requires 66,954,000 XP, for 13,390,800 XP/point. Other levels are even higher.
  • 1-100 a second time gains the original + 20 attribute points. Because XP is x4 after rebirth, although it requires 303,626,185 XP, we must divide this by four to get 15,181,309. This gives a XP/point ratio of 3,795,327.
  • 3.5x xp after the 2nd rebirth is 4,337,516 XP/point for level 1-100 the third time, still below the 101-105 ratio.
  • The Book Demon process with the Ancient Tome complicates things a little. The conversion rate for XP, if it is not a straight 1:1 ratio, is not clear from the available literature.

The character begins the leveling process again, starting at level 1 for first time Rebirthers. Your Attribute points are reset to their initial levels, but you have access to more attribute points later, than you would normally have had at that same high level. Being RB also enables special quests accessible in no other way, some of which access special materials and War Avatar cards.

Four times and 3.5x XP is available after Rebirth, from quests and monster kills.

Only players that failed to stack their quests efficiently will know how much more difficult it is to level with kill XP alone, and only they will see quest xp this time around. Quests can only be done once, outside of the obvious repeatable ones. In other words, when a character Rebirths, they would only be able to do the quests they missed the first time. However, early on in the testing process, it appears as though all quests are removed after Rebirth.

Level Restrictions

High level Helmets and Capes and Chest, Leg, Arm and Foot armor do not count as equipped, for the purposes of their armor bonus, at the new low level. They remain equipped on the character, but are shown in red. High level necklaces, belts and rings retain their bonuses and are displayed as normally.

Potions of any level can be used. This is true for most if not all Apothecary items and other healing items and charms as well.

Some or all Riding Mounts with level 20 and such requirements can still be used.

Meridian bonuses remain, and new levels can even be gained, if the character was eligible for them before Rebirth.

High level pets cannot be used, so Venomancers will return to a choice of RL time vs pet power; this time, there is a high or even maximum level pet egg waiting already made at the end of the line, so a full investment of time for a pet of maximum potential would seem to be counterindicated. This opens up as more viable, a previously poor option; the Venomancer as it was doubtless intended by the developers, but which did not survive the metagame: Taming pets as they become available, and then discarding them as new ones appear. Alternatively, the high level Venomancer can, before Rebirth, set up a series of various level substitutes beforehand. Leveling with only kills will level the pet all the time, where quest XP leveled the character but was never given to the pet.

Attribute points from equipped Tomes are retained.

Most XP items can be used to quickly level rebirthed characters, but there are some that cannot be used, such as the ones gained from redeeming Dungeon Gear drops from Quicksand Maze

War Avatars of any level remain equipped even at level 1 Reawakened characters.

Light Emperor Alexander War Avatar

Light Emperor Alexander will give a Star Chart to rebirthed characters once they reach Arcane Sky I. Alexander's War Avatar image

  • General Summer in Archosaur (521, 629). Purple quest ‘New Horizons – Summer Reawakened’.
  • Primal Messenger in North Archosaur (564, 675). Choose the first option on the list.
  • Messenger of Time on the platform above the middle of Archosaur (552, 654).
  • Worldspire in the City of a Thousand Streams (123, 856) up to a height of 46. A popup nessage should appear when the character is on the platform.
  • Archosaur Student in North Archosaur (564, 673).
  • Messenger of Time on the platform above the middle of Archosaur (552, 654).
  • Messenger of Time on the platform above the middle of Archosaur (552, 654) a second time to enter the Primal World. Select ‘Door to the Primal World’.

Once characters have attained Arcane Sky I, they become eligible for the Star Chart system, and for obtaining a Star Chart from Light Emperor Alexander

Roll Call continues, but if under 31, cannot add shards to get out of inventory

Primal World

Flowsilver Palace is only available to rebirthed characters (it requires Arcane Sky I, as is the Primal World proper (Astral Domain was a starting area before the New Horizons expansion, in the style of Primal World and was considered part of it in the stoaryline. Celestial Vale is very similar in style to Primal World)


Arcane Sky

Talk to the

Allows Primal Skills

Primal Skills

http://meandpwi.blogspot.com/2014/11/primal-passive-skills-by-level.html

Require Primordial Blood and levels in Arcane Sky etc. A very simple leveling formula is to increase the three skills equally, for 30 primordial bloods every three Arcane Sky etc levels. Whether or not this is optimal is unproven <confirm or deny>

  • Endless Breeze : increased skill damage (2 primordial bloods)
  • Absolute Virtue : increase physical and magic defense (20 primordial bloods)
  • Cascaded Thunder : increase crit % (8 primordial bloods)

Mirage Sky

The second level of Arcane Sky

Second Rebirth

After the first rebirth, the Ancient Tome is available, into which XP can be stored for the second and final rebirth. The Ancient Tome can also apply XP to previous incarnations, so you never lose out on being able to increase your stats. On the contrary, the only thing you can lose out on is acquiring additional attributes more quickly...by NOT rebirthing at 100. Just as it takes longer to level from 51 to 52 than level 1 to level 2, it can take more time to gain 25 stat points from going to level 100 to 105 than it does to go from 1-100 a second time.

A character can only rebirth the first and second time. Otherwise the best strategy would be to get the easier 25 points from rebirthing at 100, over and over.

Ancient Tome

  • To be found on the character page, where stats are increased. The Tome is, essentially, a toggle: on reduces current XP to zero, and applies that to previous incarnations. Off returns XP to normal.

Links