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Rank

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The reputation gained through quests, and the level of characters, are the prerequisites for gaining rank. Rank makes available, equipment at the NPC next to the Commander in Archosaur (across from General Summer). A rank ring, named 'Rank Badge' is given for each rank at no charge, by the Commander himself.


Rank Req Level Req Reputation Gear Level Cost
I 30 300 30 10,000
II 40 1,000 60
III 50 2,500 60
IV 60 5,000 60 and 90
V 70 10,000 90
VI 80 35,000 90 and 99
VII 90 100,000 99
VIII 100 200,000 100
IX 101 300,000 101

Each of the rings have bonuses to physical and magical attack bonuses, the same amount for each ring. The second and succeeding rings have a bonus to critical hit chance, and the third and successive rings have a bonus to hit points. The sixth and successive rings have a bonus to channeling rate, and the final, ninth ring has a bonus to Accuracy and Defense Level

  • ☆ Recruit's Badge. Rank I, Level 30. +20 to Physical Attack and Magic Attack
  • ☆☆ Private's Badge, Rank II. Level 40. PA, MA +30. Critical Hit Rate +1%
  • ☆☆ Captain's Badge, Rank III. PA, MA +42. Crit 1%, HP +50
  • ☆☆☆ Lieutenant's Badge, Rank IV. Level 60. PA, MA +55. Crit 1%, HP +70
  • ☆☆☆ Brigadier's Badge, Rank V. PA, MA +70.. Crit 2%, HP +90
  • ★ High Commander's Badge, Rank VI. Level 80. PA, MA +85. Crit +2%, HP +120. Channeling -3%
  • ★ Marshal's Badge, Level 90, Rank VII. PA MA +100, Critical Hit Rate +3%, HP +150, Channeling -3%
  • ★★ General's Badge, Level 100, Rank VIII. PA MA +125, Critical Hit Rate +4%, HP +180, Channeling -6%
  • ★★ Ring of Trauma, Level 101, Rank IX. PA MA +210. Critical Hit Rate +3%, Channeling -6%. Accuracy +50 %. Def. Level +5

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