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Potions can be used to restore HP and MP.

Potions, or "Pots" as they are known, extend far beyond the basic level 10-60 items sold by Apothecary NPCs

The normal potions heal more per coin as they get higher level, with the level 12 and level 20 potions being the best value, so there is no reason to BUY potions that are below your level until then. After level 12, the cost per coin of potions increases slightly. It always saves money, of course, to USE UP lower level potions that would otherwise go to waste. It also goes without saying that discretion is advised; potions are literally the life's blood of the character. A level 10 health potion heals 30 and costs 21 coin, for 1.42857 HP/coin. A level 12 potion heals 160 and costs 94, for 1.7 HP/coin. A level 60 potion heals 1,000 and costs 760 coin, for 1.3 HP/coin. This matters very little, but a little more for the more expensive mana potions and a lot more for the very expensive Rejuvenation potions.

Potions are of course dragged to the hotbar. When a stack of potions that has an icon on the hotbar runs down to zero potions, the icon will be replaced by other potions in inventory

Rejuvenation potions are not merely two types of healing at once, they are on a different timer to the heal and mana potions.

Potions above level 60 are not available for sale at Apothecaries. However, at higher levels, potions from packs are commonly available at Catshops, and heal much much more than the dropped ones

The rejuvenation and other potions given to players through the Lochmur Treasure Legend quests and other quests such as the Mantou quest can be traded between characters with the Account Stash; those given with the onscreen Treasure Chest icon cannot

Basic Potion Type Summary Edit

Health Potions
Recover Health Points over time; 10 seconds. There is a 15 second cooldown before a new health potion can be used.

Mana Potions
Recover Magic Points over time; 10 seconds. There is a 15 second cooldown.

Hybrid Potions
Recover Health and Magic Points instantly. There is a 60 second cooldown before a new Rejuvenation potion can be used.


Health Potions Edit

Name Icon Level HP Recovered Cost Healing per Cost
Small Healing Potion HP01 1 30 21 1.4
Medium Healing Potion HP02 5 80 52 1.5
Large Healing Potion HP03 12 160 94 1.7
Condensed Healing Potion HP04 20 270 160 1.6875
Perfect Healing Potion HP05 30 410 270 1.5
Small Health Potion HP06 40 580 390 1.5
Medium Health Potion HP07 50 780 550 1.4
Large Health Potion HP08 60 1,000 760 1.3
Condensed Health Potion HP09 70 1,270
Perfect Health Potion HP10 80 1,560
Small Life Potion HP11 90 1,880
Medium Life Potion HP12 100 2,250

Mana Potions Edit

Name Icon Level MP Recovered Cost Healing per Cost
Small Mana Potion MP01 1 40 21 1.9
Medium Mana Potion MP02 5 100 63 1.58
Large Mana Potion MP03 12 200 130 1.53
Condensed Mana Potion MP04 20 330 240 1.375
Perfect Mana Potion MP05 30 510 380 1.34
Small Mystery Potion MP06 40 730 570 1.28
Medium Mystery Potion MP07 50 980 820 1.195
Large Mystery Potion MP08 60 1,250 1,200 1.04
Condensed Mystery Potion MP09 70 1,600
Perfect Mystery Potion MP10 80 1950
Small Magic Potion MP11 90 2,350
Medium Magic Potion MP12 100 2,800

Hybrid Potions Edit

Name Icon Required Level HP/MP Recovered Cost Healing per Cost
Small Rejuvenation Potion HPMP01 1 20 + 30 270 .074 + .11
Medium Rejuvenation Potion HPMP02 5 60 + 70 690 .087 + .1
Large Rejuvenation Potion HPMP03 12 110 + 140 1,400 .078 + .1
Condensed Rejuvenation Potion HPMP04 20 180 + 220 2,100 .085 + .104
Perfect Rejuvenation Potion HPMP05 30 280 + 340 3,300 .084 + .103
Small Elixir Potion HPMP06 40 390 + 490 4,700 .082 + .104
Medium Elixir Potion HPMP07 50 520 + 660 6,200 .083 + .106
Large Elixir Potion HPMP08 60 670 + 840 8,000 .079 + .105
Condensed Elixir Potion HPMP09 70 850 + 1,070
Perfect Elixir Potion HPMP10 80 1,040 + 1,300
Small Panacea Potion HPMP11 90 1,260 + 1,570
Medium Panacea Potion HPMP12 100 1,500 + 1,870

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