This quest chain is on the ingame Quests menu in the Challenge section as Strange Monument; the Elder of Archosaur will give the player a teleportation scroll only usable to go to Dreamweaver Port. After a tour of the major cities, a new quest line begins with the Elder of the City of Raging Tides; this line is not shown on the Quests menu and can only be seen at the Elder himself.
Players will save a lot of money and a little time by using the Phoenix Valley teleport system to teleport to all the major cities at the start of this quest chain. Flying to Goshiki north across the Sea of Reality from the northernmost teleport of the Tideborn islands, The Nightfire Altar on the Island of Broken Dreams, saves money compared with teleporting to Dreamweaver Port
The quest chain is first announced by an erroneous popup message that talks about 'developments in the east'; it is actually set in the far Southeast. This almost certainly reflects a design change in the course of preparing the Rising Tide expansion, with the Island of Broken Dreams and Barrier Island located in the East, in the Endless Sea, rather than being between the Endless Sea and the Frigid Sea in the southeast.
Level 40: Goshiki Edit
Looking for an Old Friend Edit
Note that the 'Ask the Fisherman' portion of Looking, which, obviously enough, also has the Fisherman as a target to speak to, will wipe the 'Fisherman' quest from Old Man Lin's quest list. The Fisherman's quests may or may not be affected.
The Trials Edit
The guide on the forums is out of date- the spiralshell crabs that are easily damaged are now the quest ones. The hard to damage ones should simply be avoided; jumping and then activating a flyer to get out of combat is the easiest way.
Characters from the original three races can use the lowest level bow and any old arrows to kill the Staunch Worms in two shots. Tideborn, ironically, Earthguard and Nightshade characters will have to do it the old fashioned way. Either way, flying over the Worms and making them escape downwards helps. Characters using bows, or Mages with no attack skills, will want to dig out that dusty old "Attack" icon from the Cultivation > Skill > Action tab. Do it at the same time as Strength.
Obsidian Frostbound. Not to be confused with the Obsidian Spellbound. Boss of borderline difficulty; the border of doable and not. This is a good measure of how powerful your character is at fighting bosses, and may stretch you to adopt better strategies. Not so difficult as the harder of the quest monsters in the Earthguard lands, like the nearby Dusk Knight.
Stand in the circle by the teleporter. Do not move. PW never announces sales of items on broadcast mode; only auctions, and NPCs never sell anything worth equipping.
Dig quest. Do it at the same time as Dexterity.
The Traitor is either lying to save herself, or is a truly tragic figure. She broadcasts dialogue:
- "Who are you? Why are you attacking me?
- "For you, I would betray my people. Where are you now?
- "Did you forget me? How ironic! I abandoned my people and you abandoned me
- "For you, I will sacrifice my life. I only feel sorry to my people. Warriors, if you want to help, please bury my remains in the ocean near the White Sands Beach.
There are seemingly no further parts to this quest. Nothing seems to come of going to the White Sands Beach, and it seems likely that Remains would have been added as a quest item if this had been intended.
Tideborn Traitor, the first so named in this quest chain. This one is pretty easy compared with Frostbound and the later Traitor. Clerics and Wizards use Slow, Psychics knockback. Mystics might be the worst off, with the Traitor being pretty tough against their pet
Same mob, squad allowed, same XP. The quest taker must be the leader of the squad when the squad is formed (they invite the other/s). The additional quest type is useful because the Traitor is more difficult for Arcane armor types. Arguably easier than Frostbound, though, and much easier than the later Traitor
Experience is dependent on the answer, and therefore the task. Fifteen flowers is the maximum, 167,300 XP. Five is the minimum, 71,700 XP. Ten for 119,500. Even if you gather more, the number of flowers you answered will be removed from inventory, and no more. Excess flowers can be sold. The flowers respawn, but slowly. As with all digging, the character can dig Mounted; move to the center of clumps of flowers to reduce running / riding time.
Coming of Age: Farewell Edit
Coming of Age: Trouble has an irksome task for most everyone, but particularly for Arcane: Taurox Snipers that are exceedingly difficult to pull singly, due to their tendency to clump together.
Warrior's Proof Edit
Level 56 : As with all dig spots, if you wait long enough, the thing will respawn. The energy crystal pillars are no exception, and there is no need to travel all around the walls of the city to get six. For those in a hurry, going back and forth between two pillars, even with an 11 speed Riding Mount, will give continuous digging. The pillars are a fraction out of sight range of each other, though, so you will have to estimate where to click to get there in one go.
You will need help with General Feng. If you cannot get it, and really need the inventory space, then know players can pay 10,000 coin to get another Bloodstained Bag. The numbers in the database fairly accurately represent the relative difficulty of some bosses; however, Feng is easier than the Eyes of the Krimson Beyond. He is as the database would indicate, tougher than Oggo the Quillhog King.
Love and Hate Edit
Blood Combat Edit
Fifteen Soldiers and then Fifteen Officers. Soldiers are tougher than regular mobs of the same level and Officers are about 50% tougher than Soldiers. All of this in the fifteen minute time limit, without much warning, after talking to Dizzy for the umpteenth time out of 3 x umpteen talks.
After the combat, you receive ten Mystical Pills that do not stack with the ones received from Roll Call. When you return to Dizzy, you receive a further five Mystical Pills that do not stack with the ones received from Roll Call, along with five Holy Pills that may or may not stack with others (probably do not). However, now at least they can be sold; before they could hypothetically be stuck in inventory forever. As one would expect of a system that is designed to put pressure on players to buy Storage Space with RL money, the normal Holy Pills are used up by default, unless you make them inaccessible by placing them in the Bank.
Teleporting to and from Ormin is neither cheap, like the 200 coins to Hidden Heroes Village near Dizzy and to Wellspring Village to see the Aged Deity, nor is it potentially free like teleporting to Lost City and Raging Tides. It is 3,000 there and 1,000 back.
Lost Crystal : Teleport to Camp Wave Breaker for 200 coins. The Traitor has 100,000 HP and is ? level. Players should leave squad, as this has a tendency to mess with the quest item drop. Another ten non-stacking Holy Pills
Lost Beauty : Tideborn lose things. Crystals, Beauty...or is that Beauties?
Heart of Thorns Edit
As of 3rd July 2013, this quest is unnecessarily unintuitive and unwieldy, to the point of being considered bugged. The Heart Thorn items are an inventory item rather than a quest item. There must be an empty space as well as the space for the stack of Thorns; if inventory is full, thorns will not be automatically stack, with the existing ones, nor will they drop to the ground to be collected once inventory is cleared, nor is a message given warning that inventory is full. The items will disappear entirely instead of being collected, and the player will be unable to collect any more until a space is cleared in inventory.'
Lethe Flower Edit
The flowers are more accurately described as being "across the river from Gate of Antiquity. Teleport accordingly, fly southeast and back southwest, teleport back. There are only five spawns; one player would be ready to start gathering their first flower about the same time as another finished their fifth.
Lost Crystal Edit
This Tideborn Traitor is much tougher than the Tideborn Traitor from the Trials, and on a different oart of the island, at 641 181.
Chrono Core Edit
- Lochmur Guardian Beast has 1,324,931 HP and does 1,369 damage. A school of four fish clean its jagged fangs, despite the ever-present risk of the Beast lunging at them to swallow them whole. If you want to see it up close without risk (except for the turtle boss), check out the fish in Archosaur's east harbor area-they are exactly the same including the miniature fish animation.
Return to Dizzy, wait for her to cast her spell, and there is a little bit of running around, and back to your home city's Elder, but after that, done!
From just a short way south of the Beast, a Town Portal or Teleport Incense will take you all the way to the City.