|This article needs to be cleaned up in order to match the new style of the wiki.|
A character's class is the character type he/she has chosen to use. Class choice is restricted by race choice, since not all races can be all classes.
The "Perfect World Classes" below are the classes that are available to all players when creating a character.
Perfect World Classes Edit
There are eight classes that are available to starting players, depending on chosen race.
Human Blademasters are close combat warriors who are potent with or without weapons. They are swift, agile, and quick to attack and evade assailants.
Official Blademaster Forums
Blademaster Player Guide
Tideborn Assassins use dual daggers and swift attacks to defeat monsters. They also are very swift and also usually consist of purple or pink skin ial Assassin Forums
Untamed Venomancers are very adept in using poison, and can tame animals to fight with them. Each pet that is tamed has its own attributes and skills that can be used in combat. Their spells use mainly the power of the Wood element.
Official Venomancer Forums
Venomancer Player Guide
Winged Elf Clerics can heal, curse, and can call on the elements of lightning and wind to do their bidding. They can even raise fallen comrades in battle. Compared with Clerics in other games, PWI clerics are powerful spellcasters. Their ability to solo is perfect for a game where, moreso even than other MMOs, players do not team regularly until higher levels.
Official Cleric Forums
Cleric Player Guide
Tideborn Psychics are mostly a spellcaster class, with the ability to heal. They can adjust their damage output and defense, raising one a lot and lowering the other a little, as is tactically most desirable. They use Earth and Water magic.
Earthguard Seekers' Heavy Armor enables them to function as light tanks; while of course Barbarians are far superior at the task of dealing with lots of physical damage, Seekers' speciality is to able to either melee or cast Metal- based spells, including AoE spells.
Earthguard Mystics Mystics have pets like Venomancers, but their pets are summoned, not found and tamed. They have a resurrection spell that is a crucial adjunct to that of Clerics, which can be cast BEFORE death, potentially prevent team wipeouts altogether; they also can heal somewhat.
Duskblades are similar to Assassins; although their survivability in PvP combat can be superior to that of Assassins, their damage output is reputed to be lesser, and they are understood by some to be more PvE focused.
A caster of Water and Metal magic, they can cast some of their spells while moving